Video: How to cut the tether and make games from anywhere
It’s 2017, and it’s increasingly feasible for game teams to be geographically distributed. But “feasible” and “doable” are two different things, especially for devs who are accustomed to working in an office environment.
At GDC 2017, experienced remote artist and game dev Jon Jones delivered an interesting talk about what skills and disciplines are necessary to transition from a full-time office worker into someone that works from home, a coffee shop, or the road.
As he put it, it’s a lot more than simply VPNing in, syncing to latest from your team’s source control, and checking email twice a day. You need to establish a persistent, reliable remote presence that attracts and retains clients — and that demands a very particular skillset.
It was a talk worth seeing if you’re wondering about how to transition into working on games remotely full-time, wanting to hone your skills as a project manager utilizing remote teams, or even if you’re thinking of striking out on your own and going indie.
If you missed it in person, don’t miss your chance to watch it now for free over on the official GDC YouTube channel!
In addition to this presentation, the GDC Vault and its new YouTube channel offers numerous other free videos, audio recordings, and slides from many of the recent Game Developers Conference events, and the service offers even more members-only content for GDC Vault subscribers.
Those who purchased All Access passes to recent events like GDC, GDC Europe, and GDC Next already have full access to GDC Vault, and interested parties can apply for the individual subscription via a GDC Vault subscription page. Group subscriptions are also available: game-related schools and development studios who sign up for GDC Vault Studio Subscriptions can receive access for their entire office or company by contacting staff via the GDC Vault group subscription page. Finally, current subscribers with access issues can contact GDC Vault technical support.
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